The Course


1. Out of Bounds (Rule 27)
a) Beyond any boundary fence or line of white stakes.
b) On the gravel at the clubhouse entrance.

2. Water Hazards (Rule 26)
The area along the 6th hole (marked by red stakes) are Lateral Water Hazards.

3. Ground Under Repair (Rule 25)
a) Areas marked as GUR or enclosed with white lines.

4. Staked Trees
Staked or protected trees are immovable obstructions from which relief must be taken under Rule 24-2b(i)

5. Re-seeded Divots
When a ball lies in or touches a re-seeded divot it may be lifted, without penalty, and dropped at the nearest point not nearer the hole which avoids such condition.

6. Immovable Obstructions (Rule 24-2)
The protective fence at the 5th tee.

7. Any Temporary Local Rule defined on the Notice Board.
Penalty for breach of a Local Rule: Match Play - loss of hole Stroke Play - 2 strokes.

Course Etiquette

Course etiquette is simply a set of good manners which have been adopted over the years that are intended to keep the course in good condition and prevent slow play.


The maximum game permitted is a 4 ball. Players are not allowed to share a bag of clubs. Do not distract your partner by either talking, moving or standing too near when he / she plays a stroke. The player who has the honour from the tee should be allowed to play before their opponent tees up their ball. Do not shout, swear, or throw your clubs if the shot you hit is not perfection.

Course care

No trolleys on greens, green approaches,or tees. Repair ball pitch marks on greens. Replace all divots (turf cut or displaced) while playing. Rake over all footprints made in bunkers. No practice swings on tee area.

There is no excuse at all for not repairing an obvious pitch mark. 
If everybody fixes their own ball mark plus one other, the greens will look fantastic and the greenkeeper will have more time to perform other duties on the course. 
Please click here for a short video on how to repair pitch marks.


Players should be ready to play when it is their turn to play. However, they should not play until other golfers or greens staff are out of range. Make sure when you have a practice swing that you do not endanger one of your playing partners. Shout "FORE" if you think that a stray shot might hit someone.

Slow play

It is the responsibility of every player to play the game at a good pace. Players looking for balls must allow other matches coming behind to pass. They should not wait for 5 minutes before doing so. If a match fails to keep its place on the course, and looses more than 1 clear hole from the match in front of them, and is holding up the match behind, it must invite those playing behind to come through. The match being held up may also request to play through. Any Mens or Ladies Competition matches may claim the right to pass 'non competition' games. If you play a bad shot and suspect that the ball might be lost, play a provisional just in case. Do not take an excessive number of practice swings. Players who have holed out on the green, should not try their puts again when players are waiting to play. Before putting, always leave your bag or trolley alongside the green nearest to the next tee. When you have completed the hole, clear the green quickly and mark your scorecard as you walk to the next tee.

Course Guide

Course LayoutClick to enlarge.

Course Record

Auchenblae course record of 60, set by Scott Mitchell back in 2009,
equalled by his brother‐in‐law Ray Sherrard. Ray’s record equalling score of 60 came in the final round of 2011 Club Championship. Ray actually came within a whisker of breaking the record as his putt for a 59 on the final hole narrowly shaved the edge of the hole.Still keeping things in the family, Ray’s record equalling scorecard was actually marked by Scott!


  • HOLE: 1, Monboddo
    Par: 4, SI: 1 / 2

    White: 358 Yards
     317 Yards
    Red: 306 Yards
    Overview: Ideal tee shot is up the left side of the fairway, where an accurate second shot is needed to escape the two greenside bunkers.      
  • HOLE: 2, The Knock
    Par: 3, SI: 7 / 8

    132 Yards
    Yellow: 120 Yards
    Red: 120 Yards
    Overview: A well guarded par 3, club selection is all important to a long two tiered green.
  • HOLE: 3, Finella
    Par: 4, SI: 17 / 18

    White: 260 Yards
    Yellow: 250 Yards
    Red: 243 Yards
    Overview: Aim slightly left to escape the greenside bunkers, as this is a driveable par 4 for the longer hitters.    
  • HOLE: 4, Paldy's Fair
    Par: 3, SI: 4

    White:168 Yards
    Yellow: 161 Yards
    Red: 161 Yards    
    Overview: The tee shot needs to be carried all the way to this tricky par 3. 

  • HOLE: 5, Myreside
    Par: 3, SI: 5 / 6

    White: 138 Yards
    Yellow: 130 Yards
    Red: 123 Yards
    Overview: Another good par 3, keeping your tee shot below the hole is a great advantage on a fast, sloping green.

  • HOLE: 6, The Marsh
    Par: 4, SI: 9 / 10

    White: 324 Yards
    Yellow: 296 Yards
    Red: 287 Yards 
    Overview: Keep your tee shot left of the marsh, which leaves a straight forward second to a flat green.

  • HOLE: 7, Drumtochty
    Par: 4, SI: 11 / 12

    270 Yards
    233 Yards
    Red: 215 Yards
    Overview: Another driveable hole for the longer hitters, but any straight tee shot short of the hillock leaves a simple second shot to the green.

  • HOLE: 8, The Quarry
    Par: 3, SI: 15 / 16

    White: 138 Yards
    Yellow: 107 Yards
    Red: 96 Yards 
    Overview: Tee shot needs to be carried all the way to the green from an elevated tee.

  • HOLE: 9, Gilbert's Hill
    Par: 4, SI: 13 / 14 
    White: 289 Yards
    Yellow: 283 Yards
    Red: 259 Yards
    Overview: A blind par 4, the ideal tee shot is to the top of the hill, leaving a short downhill second to a sloping green.

  • HOLE: 13, Paldy's Fair
    Par: 3, SI: 3

    White: 189 Yards
    Yellow: 181 Yards
    Red: 181 Yards
    Overview: A fantastic par 3. Trees guard this undulating green both left and right, so laying up short looking for a pitch and putt par is not a bad option.